Tile descriptions start at data:0010 (there's only one data segment for Pascal programs) and is an array[1..84] of string[15] (empty descriptions are ommitted here):
![]() | the floor |
![]() | sand |
![]() | a wall |
![]() | some vegetation |
![]() | some water |
![]() | an empty void |
![]() | a force field |
![]() | a wooden ship |
![]() | a flying ship |
![]() | a metal ship |
![]() | some rubble |
![]() | a statue |
![]() | a trap |
![]() | a weapon shop |
![]() | an armor shop |
![]() | a key shop |
![]() | a healing shop |
![]() | a wand shop |
![]() | some mountains |
![]() | stairs up |
![]() | stairs down |
![]() | a fountain |
![]() | a glass wall |
![]() | an altar |
![]() | a potion shop |
![]() | a bridge |
![]() | a lava pool |
![]() | the floor |
![]() | a broken wall |
![]() | a stone column |
![]() | a deep well |
![]() | a secret door |
![]() | some grass |
![]() | a rock wall |
![]() | a small city |
![]() | a tree |
![]() | some swamp land |
![]() | an odd design |
![]() | a building |
![]() | a wall niche |
![]() | a wall niche |
![]() | a standing ston |
![]() | a stick |
![]() | a stone |
![]() | a pool |
![]() | a tile floor |
![]() | a wooden floor |
![]() | a repel field |
Object descriptions retrieved from a switch-case statement starting at 1214:1AC1 (the third code segment). The mappnig from ID to image is elsewhere...:
| d | magical darkness |
| e | treasure chest |
| f | some smoke |
| g | a moveable block |
| h | a door |
| i | a door |
| j | a funny looking chest |
| k | a soft section of wall |
| l | a soft piece of wall |
| m | a soft pile of rubble |
| n | an old body |
| o | old bones |
| p | an old stone coffin |
| q | an old grave |
| r | a movable glass block |
| s | a old skeleton |
| t | a old skeleton |
| u | a hollow obilisk |
| v | just some blood |
| w | a stone marker |