Dungeon Explorer (DOS, 1990)

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Tile Descriptions

Tile descriptions start at data:0010 (there's only one data segment for Pascal programs) and is an array[1..84] of string[15] (empty descriptions are ommitted here):

the floor
sand
a wall
some vegetation
some water
an empty void
a force field
a wooden ship
a flying ship
a metal ship
some rubble
a statue
a trap
a weapon shop
an armor shop
a key shop
a healing shop
a wand shop
some mountains
stairs up
stairs down
a fountain
a glass wall
an altar
a potion shop
a bridge
a lava pool
the floor
a broken wall
a stone column
a deep well
a secret door
some grass
a rock wall
a small city
a tree
some swamp land
an odd design
a building
a wall niche
a wall niche
a standing ston
a stick
a stone
a pool
a tile floor
a wooden floor
a repel field

Object Descriptions

Object descriptions retrieved from a switch-case statement starting at 1214:1AC1 (the third code segment). The mappnig from ID to image is elsewhere...:

dmagical darkness
etreasure chest
fsome smoke
ga moveable block
ha door
ia door
ja funny looking chest
ka soft section of wall
la soft piece of wall
ma soft pile of rubble
nan old body
oold bones
pan old stone coffin
qan old grave
ra movable glass block
sa old skeleton
ta old skeleton
ua hollow obilisk
vjust some blood
wa stone marker

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