Tile descriptions start at data:0010
(there's only one data segment for Pascal programs) and is an array[1..84] of string[15]
(empty descriptions are ommitted here):
the floor | |
sand | |
a wall | |
some vegetation | |
some water | |
an empty void | |
a force field | |
a wooden ship | |
a flying ship | |
a metal ship | |
some rubble | |
a statue | |
a trap | |
a weapon shop | |
an armor shop | |
a key shop | |
a healing shop | |
a wand shop | |
some mountains | |
stairs up | |
stairs down | |
a fountain | |
a glass wall | |
an altar | |
a potion shop | |
a bridge | |
a lava pool | |
the floor | |
a broken wall | |
a stone column | |
a deep well | |
a secret door | |
some grass | |
a rock wall | |
a small city | |
a tree | |
some swamp land | |
an odd design | |
a building | |
a wall niche | |
a wall niche | |
a standing ston | |
a stick | |
a stone | |
a pool | |
a tile floor | |
a wooden floor | |
a repel field |
Object descriptions retrieved from a switch-case statement starting at 1214:1AC1
(the third code segment). The mappnig from ID to image is elsewhere...:
d | magical darkness |
e | treasure chest |
f | some smoke |
g | a moveable block |
h | a door |
i | a door |
j | a funny looking chest |
k | a soft section of wall |
l | a soft piece of wall |
m | a soft pile of rubble |
n | an old body |
o | old bones |
p | an old stone coffin |
q | an old grave |
r | a movable glass block |
s | a old skeleton |
t | a old skeleton |
u | a hollow obilisk |
v | just some blood |
w | a stone marker |