Dungeon Explorer (DOS, 1990)

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Graphics Modes

There are two supported graphics modes: CGA and EGA. The best mode is autodetected when EXPLORER.EXE is run.

Tip: you can make DOSBox prefer CGA using a config file. Otherwise, it'll use EGA.

CGA

CGA crashes trying to display monsters because CGAMASK.PIC is missing.

CGA uses 2bit color. Monsters use CGAMON.PIC/CGAMASK.PIC and tiles use CGAPICS.PIC. Compared to EGA, there's less space for text at the bottom so neither the room name nor monster details are displayed. The menus use 320x200 text mode. The main game uses 320x200 with double height and double width aspect ratio (rendered as 640x400).

EGA

EGA uses 4bit color. Monsters use PYMON.PIC/PYMASK.PIC and tiles use EGAPICS.PIC. The menus use 640x350 text mode. The main game uses 640x200 with double-height aspect ratio (rendered as 640x400). The extra horizontal resolution allows for more text on the bottom of the screen including full room name and monster statistics.

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